Cihan-Karayazi-Devlog


Hey everyone.

This is the first draft I am going to make and I am going to talk about quest decisions.

As a team, we decided to create a casual story game that also includes survival elements. The main objective will be returning the Goddess of the island into her original form who transformed herself into a Goose accidentally. As a result, the goose named "Feather" cast the spell grew. For this objective, we have 3 side quests and 1 main quest. 

I have created these quests in diagram styles and in detailed ways. Quest diagrams include their title, dependency, objective, requirement, reward, and progression. 

In the first quest, players will need to collect catalysts from the beach area of the map. These catalysts contain some of the spell power of the Goose Lady. The player will find the catalyst location and dig it up to collect it.

In the second quest, players will collect berries inside of the forest area where more predator wild animals are located. These berries will give more spell power to Goose Lady and enable players to cook Mana Buns that will give them buffs.

The last side quest will be a more combat-based quest. Players will have to travel to the mountain area in order to find the mini-dungeon cave. Inside the cave, Goose Lady's necklace is located that contains a fair amount of spell power. Players will have to fight with the wolfs inside of the cave and retrieve the necklace.

When the players finish these quests,  they will encounter the "Feather".  The first player will chase the "Feather" until he is tired, then the boss combat sequence will begin. The player will knock down the "Feather" and take his feather to transform Goose Lady into her original form. 

In the conclusion of the story, there will be 3 different endings depending on the relationship with the Goose Lady, and one of the endings will occur.

Get Goose Lady Curse

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